Tuesday, September 07, 2004

 

FK, IK and Animatic issues

Okay I must admit that I have achieved more in the animatic in the last 5 days than in the last couple of weeks and this is making me much happier as it is now telling the story alot clearer than the first and second draft. Have decided to render still frames of the movements from Lightwave and composite them together in After Effects for the animatic. Still have one more scene to go on that one. Should be done latest by tomorrow.

Have been reading up on Inverse Kinematics and Forward Kinematics because the current rig, although works very well for walk cycles, is crap at deforming the body of UNmarked when it comes to more emotional poses e.g. crying or burying her head in her hands which, compared to stomping around looking dejected, ARE essential to the telling of the story.

I will finish the animatic by Wednesday (Latest) and work on the idea of an IK/FK hybrid rig (IK for the legs and head turns, FK for the spine and arms).I really hope that works. Will also need to add more subdivisions to the models to allow them to move a little bit more like paper. Currently the joints are breaking as if the characters are made out of corrugated cardboard or something. NASTY!

Just wondering if anyone can let me know if Lightwave7 has a feature of switching between IK and FK within one rig (like in Maya). That would be very welcome.

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